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:: 3d / game development


This page contains my most interesting 3D graphics or any game development related projects.

:: stuff from 2008 year
Multi Script
A simple test library that unifies C++ side interface to various scripting languages.
Demonstrates scripting language independent integration of the global functions and classes for ocaml, lua, squirrel and game monkey.

Crazy Cars
Car game developed by a small team of developers with myself being a lead.

:: stuff from 2007 year
De Blob
I was working for THQ, Blue Tongue on a game called De Blob (Wii exclusive title).

Gears Of War PC
I was working for about half a year at People Can Fly along with guys from Epic Games on Gears Of War PC version.

:: stuff from 2006 year
Untitled mysterious game
I was working at People Can Fly for over a year on an untitled project developed for THQ. The game's target platforms were XBox 360 and Playstation 3.

The Key Game
The game based on Commodore 64's Bride Of Frankenstein.
Developed for fun in free time. Stopped development.

:: stuff from 2005 year
Robust Multi Level Reflections
I had pleasure to be co-author of the 'More OpenGL Game Programming' book. My part was one chapter covering planar multi-level reflections.
Robust Multi Level Reflections - The Demo
Demo application to accompany chapter of a book mentioned above.

Deferred Shading Demo 2
This demo is an improved version of my previous deferred shading demo. Soft shadows, glow and depth-of-field effects were added.

Deferred Shading Demo
This demo implements 5 different deferred shading data storage schemas. Uses DirectX 9. Requires card capable of using MRT and Pixel Shader 2.0 (e.g. GeForce 6 class cards)
:: stuff from 2004 year
Game Football Manager 2004/2005
This was the game done by myself and a friend in a free time. It was even released!
Toy Play demo
Uses Open Dynamics Engine.
This was simple university project.

Parallax mapping presentation (polish only)
It also covers most popular bump mapping techniques in real-time computer graphics.
It was my master degree, second presentation.

L-Systems demo
Few lines of code can produce something interesting.
Rendered using POV-Ray 2.0.

POV-Ray abstract scene
Simple scene described using POV-Ray specific shading language.
B-splines editor
Some b-splines editor written in C++ & OpenGL as a semestry project.
:: stuff from 2003 year
Underwater caustics using backward beam tracing
Included demo (C++, OpenGL) and presentation (polish only).
Based on papers by Mark Watt from SIGGRAPH'90, including my own implementation for flat bottom case only.
This was my master degree, first presentation.

Santa Claus screensaver
Simple, but funny screensaver for Christmas.
Written in C++. Uses OpenGL.

Another experimental 3D engine
Uses OpenGL. Supports multiple model formats like md2, md3, Quake 3 bsp, my own map format (bsp + portals + sectors) and more...
:: stuff from 2002 year
Loose Binary Space Partition (BSP) Tree generator
Written in Moscow ML as a semestry project for functional programming.
Given an ASE file and some parameters, produces loose bsp tree.
Trees created by this program do not require splitting any single face.

Lol 3d graphics engine
Written in C++, using OpenGL library.
Features mutli-level mirrors, bsp trees for collisions, portals and sectors for visibility determination, demo recording option and more...

:: some really old demos written in Turbo Pascal :-)
Weird traffic simulation ;-)
Up to 255 cars driving around...
Models created using my own 3d models editor.

Sokoban in 3d
Trees, bees and viking pushing box.
Using my own depth incorrect texture mapping routines.

Fractals demonstration
Demonstration of few fractals including trees generated using '3d logo' and Mandelbrot fractal.
Wolftris
Yet another tetris conversion - this one inspired by the Wolfenstein game.
3d models editor
3d editor for models with 3d cursor!
It allowed me to make simple animations too.

Labirynth
My first 3d hmm.....3d something ;-)
In fact this is PC remake of some labirynth game from Commodore 64.



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last modified: 2008.09.29